Coordinate Frames
Last updated
Last updated
The previous discussion of motion profiling wraps up motion control for mechanisms with one degree of freedom. The remainder of the tour will extend these ideas to 2D robot movement.
In order to describe 2D motion, we need a consistent global coordinate frame. Within this global frame, the robot's position can be described using typical Cartesian coordinates. In addition to the linear position, the robot has a heading defined as the angle between the front of the robot and the global axis. The position and heading together constitute the robot's pose.
2D vectors and poses are built into the library and serve as primitives for many other classes.
In addition to the global coordinate frame, there is a robot coordinate frame that moves along with the robot. Paths are more conveniently described in the global frame while robot velocities are more conveniently described in the robot frame. To accommodate this, Road Runner constantly switches between frames.
If you haven't seen matrices and vectors before, check out 3Blue1Brown's series Essence of linear algebra. The first four videos are the most relevant to this section, although I strongly recommend all of them.
As you might expect, rotations are built into the Vector2d
class:
More sophisticated transformations can be found in Kinematics
. For instance, the aforementioned pose-to-pose velocity transformation is Kinematics.fieldToRobotVelocity()
.
Consider a velocity vector in the global frame. To find the equivalent representation in the robot frame, we can apply a rotation transformation. This transformation can be represented by the following matrix:
With this matrix, the transformation is simple: . Since the inverse of is just , . Note the angular velocity remains the same between frames.